The Taking the Bluffs mission is the final mission of Theater 1.6.
We made it to the top of the bluffs! Tweety's hurt but it's not a million dollar wound. He was reckless, as young soldiers often are. We have nothing to prove to one another! Save your issues for the chaplain. Now, listen up. We gain a foothold here, our objective isn't as far as it seemed from the beach. Holy hell... Black Maria, 12 o' clock. There was another scrapped together unit over there! We need to see if there are any survivors. Dammit... there's a barbed wire barrier blocking our way to help them. These bangalore torpedoes might just be our saving grace...
- 93 Warbucks
- 7 XP