FANDOM


Taking the Bluffs

The Taking the Bluffs mission is the final mission of Theater 1.6.

DescriptionEdit

We made it to the top of the bluffs! Tweety's hurt but it's not a million dollar wound. He was reckless, as young soldiers often are. We have nothing to prove to one another! Save your issues for the chaplain. Now, listen up. We gain a foothold here, our objective isn't as far as it seemed from the beach. Holy hell... Black Maria, 12 o' clock. There was another scrapped together unit over there! We need to see if there are any survivors. Dammit... there's a barbed wire barrier blocking our way to help them. These bangalore torpedoes might just be our saving grace...

RewardsEdit

  • 93 Warbucks
  • 7 XP

Chance to DropEdit

RequiresEdit

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.